#pragma once

#include <QWindow>
#include <d3d12_command.h>

class RenderWindow  : public QWindow
{
	Q_OBJECT

public:
	RenderWindow(QWindow *parent);
	~RenderWindow();
protected:
	void paintEvent(QPaintEvent* event) override;
private:
	d3d12::Surface sur{};
	d3d12::Command cmd{};
};
